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How to help the Jar in Clair Obscur_ Expedition 33

Published: January 01, 0001 Reading Time: Approx. 8 mins
Recent updates

April 28, 2025: We added more information about whether you should attack Jar after you've helped him.

Helping the Jar find light is [[link]] the first quest you'll encounter in —in fact, it's unavoidable. While battling your way through the first Spring Meadows area, you'll encounter this strange monster on the main path and it'll trigger a cutscene. The Jar is unable to move without light, and the lamp he's carrying isn't lit.

Once you've finished helping this Nevron, you'll also have the opportunity to attack him, so I'll explain whether you should do that down below, too

How to find and use the resin in Clair Obscur: Expedition 33

The resin is hidden behind some smashable crates a rummy noble little further on in the Spring Meadows (Image credit: Sandfall Interactive)

To show the Jar light, you first need to acquire the resin quest item, which is also located in the Spring Meadows area. From where you find the Jar and the Expedition 81 rest point, you need to:

  1. Continue along the main route into the area with the patrolling enemies and white flowers, taking the left path that descends to where you can see a bridge
  2. Rather than taking a left to cross the bridge, take the righthand path going under it
  3. As you pass under the bridge, you'll spot a bunch of crates further ahead of you by some tree roots on the other side—smash these using free aim to find the resin item.

If you haven't used free aim before, hold left trigger on controller to aim, and then press right trigger to fire—or hold right mouse button and click left mouse button. Now you can head back and give the resin to the Jar, who'll be pleased with your discovery. The monster will ask you to light his lamp now he's got some fuel, so use your free aim to target and shoot the top of the lamppost he's carrying.

As a reward, you'll get a little tidbit of lore about the Paintress, but more importantly, a Healing Tint Shard that'll give you an extra healing item during battles.

Should you attack [[link]] Jar in Clair Obscur: Expedition 33?

As with other Nevron quests, you can also choose to fight and kill the Jar once his quest is complete, for which you'll get three Colour of Lumina, one Chroma rummy satta Catalyst, and an eternal sense of guilt for murdering this sweet boy. Seriously, though, as far as I can tell, killing the Jar—or any of the other quest Nevrons for that matter—doesn't change anything and gives you extra items, so is generally worth doing provided you can live with yourself afterwards.

: Conquer the continent
: Runaway kids
: Beat the buskers
: [[link]] What it opens
: Where to use them

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