muzafferaltintas

I played some Little Nightmares 3, and it's the best horror about being lost and tiny in an unfathom

Published: January 01, 0001 Reading Time: Approx. 8 mins

I liked the first two Little Nightmares games, and while I've only played an hour of it, I'll probably like Little Nightmares 3 too. It's functionally the same. These games are cinematic platformers mixing the solemnity of Inside and Limbo with a surreal, almost Burton-esque take on horror. They're not mechanically innovative at all; the strength of the series lies in its atmosphere and spectacle, and based on what I've played of Little Nightmares 3, that's not about to change.

And yet, some fairly radical changes have occurred. Tarsier Studios isn't developing this third instalment, with that job going unexpectedly to Supermassive Games. While Supermassive certainly trades in cinematic horror, most would agree there's not much Until Dawn and Little Nightmares share in common. Perhaps wisely, Supermassive doesn't seem interested in rocking the boat, except for one significant addition to Little Nightmares 3: two-player co-op.

Little Nightmares 3

(Image credit: Bandai Namco)

Whether you're playing alone or cooperatively, Little Nightmares 3 has two protagonists: beak-faced Alone bears a wrench and clown-masked Low a bow-and-arrow. Each tool can be used in different puzzle-solving ways, though to call the obstacles I encountered in Little Nightmares 3 "puzzles" is probably overdoing it. There was a bit of box dragging and a bit of switch hitting with Alone's wrench. In one room Low needed to trigger a switch with their bow-and-arrow to de-electrify the floor, and in another, someone had to carry a light source to clear a path through hordes of cockroaches. Of course, there was lots of hoisting our co-op partner up to higher levels too. 

It's pretty simple stuff. For solo players, a button press triggers any relevant action from your AI companion; rather than swap between characters like you would in say, Unravel or Trine, your fellow traveller takes matters into their own hands. 

Also back are pattern recognition stealth sections. These are rarely complicated, though may involve a bit of trial and error if being still and watching isn't your thing. During my co-op hands-on we had to evade the notice of a creepy eight-armed old woman who, as far as I could tell, operated the ginormous candy factory we'd been navigating. This required the usual furtive shuffling from cover to cover, though as always, the stakes were raised by rummy new app the creepiness of the villain. It's not about the horror of being caught; it's about the horror of having to look directly at the threat. 

This candy factory by the [[link]] way is an evil candy factory. The scale as always is immense: Little Nightmares knows how to make the player feel like a dignified weakling in [[link]] an unbearably hostile world. I pass through a colossal production line where humanoid figures are suspended from ropes and tasked with handling switches. The [[link]] landscape is cruel and grotesque, but also melancholy and weirdly meditative. The gentle variance of greyscale colour and the pace of the ever-shifting camera has a near-hypnotic effect, and a lack of context or exposition lends the whole thing a dream-like instability, rummy nobel hitting horror notes few videogames are very good at. 

There is a grim matter-of-factness to Little Nightmares' horror: as small figures we move through its world with no hope of influencing anything that goes on around us. We're not meant to be here and the idea is just to get the hell out. There's no lack of horror games that steal away our agency and means of self-defence, but few do it with the morbid flair that Little Nightmares does. The threat isn't always being caught so much as whatever unsettling image might lurk on the next screen.

Later, after wading through waist-high hard boiled candy, I climb a rickety shelf rummy royal to behold a panorama of Skyrim scale mountains made of lollipop discards. By contrast, I also played a level set in a Necropolis, which I need to cross a sandswept desert to get to. While its dank interiors were less interesting compared to the evil candy factory, it does show that Supermassive Games isn't interesting in returning to the trauma-evoking domestic horror worlds of the first two games. 

I'm really looking forward to Little Nightmares 3 but I am disappointed that the cooperative play is online only: like the aforementioned Unravel and Twine, these kinds of cinematic puzzle games are great fun to play in person. And while I don't really play this series to have my brain teased, I do hope the final game offers up some more complex problem solving challenges. Those reservations aside, I'm keen to feel like a useless little gnat in an unfathomably corrupted hellscape when Little Nightmares 3 releases some time in 2025.

Reader Comments

User Avatar

SlotWizard6363

Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.

User Avatar

JackpotHero2519

Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more.

User Avatar

GameAddict9985

Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood.

If High on Life 2's skateboard shooting is as fun as they make it look in the trailer, the guns can

HIGH ON LIFE 2 Official Trailer | Xbox Games Showcase 2025 - YouTube Watch On High on Life's yapping alien guns were not to everyone's taste (we gave it a 40% in our review), and [[link]] although the seq...

Should Age of Empires and Quake be in the 'World Video Game Hall of Fame'_ You can vote for them to

The Strong National Museum of Play has announced their annual candidates [[link]] for induction into the World Video Game Hall of Fame. This year the complete list of nominees includes Age of Empires, Angry Bi...

'Please stop that'_ In the run-up to Baldur's Gate 3 modding support, Larian's head of publishing sp

Patch 6 of Baldur's Gate 3 released recently, and it came with its fair share of bugs and issues, most of which are getting fixed [[link]] in short order. One thing that had modders' hackles raised, however, w...