I'm fairly certain I've been alive long enough to see singleplayer games definitely, 100%, for sure die at least three times, roughly on par with the number of times I've seen industry panjandrums declare PC gaming dead, too.
These days, it's because C-suites are convinced splashy live-service games stuffed to the gills with microtransactions are the way to generate more money than god, and even though that philosophy , it's an idea that's proven tough to dislodge. Step in literal knight in shining armour Swen Vincke, CEO of Baldur's Gate 3-maker Larian, to throw hands for the continued relevance and importance of singleplayer games in a chat with .
But it's not just about singleplayer projects getting funding. In Vincke's view, funding a diverse range of projects is vital to keeping games evolving. As he puts it, continuing to clone this or that breakout hit—even if it's your own—just leads to stagnation and diminishing returns. "If you are going to just clone the games that are successful and bring those to the market and not innovate at all, then you can expect that they're not going to sell."
Vincke summons an example of the wrong kind of thinking: "Market research has shown that [[link]] there's still a market for My Little Pony simulators in which you go to a hotel in Bavaria, let's make that game. That's not the right reason for making a game." Personally, I think Vincke could have used an example that was less strikingly whimsical than Bavarian Hotel Pony, but I take his meaning.
"We are an example of a company that at some point had external funding from non-games-industry people," warns Vincke. "If somebody would have kept on repeating that singleplayer games don't make money they wouldn't have invested in our singleplayer game, and that would have been game over."