muzafferaltintas

Spelunky creator comes out against god modes in brutal games like his because 'The amount of satisfa

Published: January 01, 0001 Reading Time: Approx. 8 mins

The question of difficulty is a bizarrely high-voltage third rail in videogame discourse. You can barely mention finding an boss a bit tough on social media without sparking some sort of global diplomatic crisis: Fathers denounce sons, sons denounce brothers, daggers are drawn and before you know it everyone is u31.com เข้าสู่ระบบ intensely angry and accusing one another of trying to kill videogames forever.

So I salute the bravery of Spelunky creator Derek Yu, who's been musing about the issue of videogame difficulty—specifically, whether it's a good idea for games to include easy-to-access god modes for players who get stuck—over on Twitter (via ). 

Yu was responding to an anonymous discussion between two people, one of whom advocated for including god modes since players would only use it "when they're well and truly stuck." But that didn't quite hold water for Yu. After all, he said, if a designer wants to "push players out u31 เครดิตฟรี 31 บาท of their comfort zone," then giving them an option to run back to that comfort zone would be totally anathema to the point of the game.

Plus, Yu continued, sticking a 'break in case of emergency' god mode in a game's option menu risks destroying a beautiful feeling that will be familiar to any winner55 FromSoft fan: Walking away from a boss you're stuck on before coming back later and trampling them. "The amount of satisfaction one gets from succeeding eventually is incredible… you can rob people of that experience if a shortcut is too close at hand."

That doesn't mean Yu is uniformly opposed to letting players go god mode, mind you. After all, "Not every game is designed around the extremes of frustration/satisfaction," and "for each person that you motivate to persevere there are people who will simply quit." In fact, he reckons that "god mode is fine for most games," particularly ones that are "heavily centered around a scripted narrative." But in an Elden Ring, a Dark Souls, or, say, a Spelunky? Letting players muck about with the difficulty when things get too tough risks upending the entire point of the game.

In other words, it sounds like Yu is of a similar mind to FromSoft boss Hidetaka Miyazaki himself, who recently said that would pull in more players but "break the game itself." Speaking as someone with 400 hours and every achievement (let me brag, it took literal years of my life) in Spelunky the first, I can see where they're coming from. That game wouldn't hold anywhere near the dear place in my heart that it does if—in my first 10, 20, 30 hours of banging my head against it—I'd gotten bored and ratcheted down the difficulty in the settings somewhere. The whole point was to make me learn and adapt to it.

It seems an entirely reasonable middle ground: God modes and difficulty tweaks [[link]] for your narrative stuff, but hard-and-fast rules for the games that are out to provide a very specific kind of challenge. Fair enough, but where it gets murky for me is when accessibility comes into it. I've got no problem if [[link]] a game is too hard for me and I bounce off it (that happened with, ah, Spelunky 2), but it's a harder pill to swallow if a player can't join in on the Elden Ring or Spelunky fun because they have a disability that prevents them from doing so and no way to adjust the challenge to compensate.

It's a tricky question, in other words, and one that—sorry to say—I don't think I'm equipped to solve for the games industry in this news piece. Personally? I'm still generally in favour of letting players have at it when it comes to difficulty, but I'm also definitely not as smart as either Derek Yu or Hidetaka Miyazaki, and I won't deny they both make excellent points.

Reader Comments

User Avatar

GameAddict5981

The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

User Avatar

HighRoller4642

I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay.

User Avatar

ReelFanatic1660

The promotions and bonuses offered are very generous. I especially love the daily free spins and deposit bonuses. They make playing even more enjoyable and increase my chances of winning big. The platform keeps me engaged for hours every day. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.

Ayaneo's new handheld gaming PC looks like a souped-up Nintendo DS

In the world of handheld [[link]] PCs, some companies are aiming at bigger and more powerful devices, while others are doing the opposite, going for portability and ease of use. The Ayaneo Flip is more like th...

Notoriously salty Runescape player gets comeuppance as their 20,000 hour 'skiller' account is hacked

In [[link]] a series of events that feel like some kind of marketing stunt by Big Password Manager, an Old School Runescape player with over 20,000 hours on a single character has had it snatched away by hacke...

Minecraft exploit makes it 'completely dangerous' to play with unpatched mods right now

Minecraft server admins better lock up their Echo Shards because this newsroom is about to get deep and dark. According to the Minecraft Malware Prevention Alliance (MMPA)—yep, that's a [[link]] thing—users ha...